This includes the use of slurs and other forms of charged language, regardless of the intended context.ĥ No direct links to Fire Emblem gamefiles.įan patches/hacks are acceptable so long as they aren't pre-patched onto the original ROM/ISO. Bigotry, including (but not limited to) racism, sexism, homophobia, and transphobia will not fly here. Good-faith discussion and disagreement is permitted and encouraged on the subreddit, but personal attacks of any kind are unacceptable. Going after specific users in comments or through targeted posts is not allowed, nor is stalking users across the site and bringing in disagreements from other posts/subreddits.Ī basic level of respect and common decency towards others is expected on this subreddit. No Gore.Ĥa Stalking and harassment will not be tolerated. Any depictions of excessive or hyper-realistic violence will be removed. Sexual content that goes considerably beyond what's depicted in the series may be removed. NSFW content, be it sexual or violent, must be properly tagged. Additionally, if you want to ask a question, please do a quick good faith check before posting.ģ NSFW content must adhere to guidelines. This is mostly pertaining to FE news or other such breaking information. Submissions must be directly related to Fire Emblem. Finally, you should consider engraving Merrin's weapon with an Avo-boosting emblem such as Holy or Awakening to allow Merrin to function as a competent Dodge tank, especially when standing in Avo-boosting terrain.Come discuss Fire Emblem, the fantasy tactical RPG franchise! Submit content Without such an option, Merrin will be near-useless against armored enemies. Her Magic stat, while not topping any charts, is plenty strong enough to give the Levin Sword a significant damage advantage against Defense-stacked foes. In addition, you should absolutely consider equipping Merrin with a Levin Sword. The Killing Edge is a fantastic option that allows Merrin to flex her naturally high Dexterity by raising her Crit even further. Alongside your choice of knives, Merrin should be equipped with a few swords. In the majority of situations you will prefer a ranged weapon, as it lets you avoid counterattacks from melee enemies, but the increased Mt and Crit of the melee knives can sometimes be game-changing. They fall into two categories, those with a 1-2 range, and those with only 1. While knives are quite a powerful weapon type, they do not offer many options for versatility. Finally, Halberdier provides an excellent mix of stat growths, and could be worth spending a few levels in, depending on the rest of your team. Wyvern Knight provides a higher Strength growth, and Griffin Knight supports Merrin's good Magic stat, with both enabling her to fly over otherwise inaccessible terrain. Her naturally high Speed makes her quite versatile, plenty of other classes can work well on her, if you feel the need to change up your team. If you find you have an overabundance of sword users, switching Merrin to a lance-wielding Wolf Knight can be a nice change of pace, though axes are likely too heavy for her Build stat. Even if you cannot, her ability to dodge attacks is incredible, even without investment. This allows you to limit the threat radius of dangerous foes, as long as you can get Merrin out of harm's way after attacking. The Wolf Knight's class skill is Hobble, which reduces the Movement of a foe by 2 if Merrin initiates combat with a knife. Merrin's native Wolf Knight fits her quite well, providing great mobility and access to two weapon types: swords and knife. With the right support and builds, she will continue to fight off hordes of Corrupted, all while looking cool as ever. Her ability to dart around the battlefield is a powerful asset, especially as the maps begin to get larger. Your introduction to the Wolf Knight class comes in Chapter 13 in the form of Merrin, an animal-obsessed Knight of Solm. While it is easy to compare it to the usual horse-riding classes, the Wolf Knight's access to knives and focus on Speed, Dexterity, and Dodge open a door to new strategies and gameplay that have not previously been seen. RELATED: Fire Emblem Engage: Best Skills To Inherit In Fire Emblem: Engage, an entirely new class, the Wolf Knight, has been introduced. There have been a few variations in recent titles, such as the Griffon Knight in Awakening and the Kinshi Knight in Fates, but these fulfilled the same general role that pegasi have in the past. Horses, pegasi, and wyverns have been the go-to for high-mobility combat. While mounted classes are a staple in the Fire Emblem series, they have mostly stayed true to three types of mounts.
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