![]() ![]() The wide selection of weapons and items at one's disposal - everything from homing missiles, grenades, sheep, banana bombs, pigeon missiles, fire fists, shotguns and a baseball bat to finger prodding, ninja rope, jet pack and more - is unbelievably varied and delightfully engaging. Battles against other worm teams are still saturated with strategy, filled with challenges and ultimately very entertaining. All said and done, one wonders if the series has advanced in its transition to 3D or if the 2D battlefield remains superior.Īnd yet, this isn't to suggest that Worms 3D isn't fun because it is - especially as a multiplayer game. Meanwhile the dynamic camera, which follows projectiles to their target, sometimes fails to zoom in close enough on the action to offer a proper view of what has just transpired. The camera can fall behind structures and impede the view, which is bothersome. It can be hard to accurately judge how far to shoot a missile in order to target it anywhere near an enemy, for instance. The 3D terrain is much more difficult to gauge than the 2D one. In fact, though far from mechanically crippling, the disadvantages sometimes outweigh the advantages. On the other hand, going 3D has not been without faults. Further, a flexible camera system enables the person attacking to view their worms from the third-person (with a manually rotatable camera) from the first-person, which is integral for precision aiming and targeting and works very well and from a panned out blimp view, which is effective for finding all of the enemy worms on a battle field. Battlefields seem larger and more spread out than ever before and players can position their worms on multiple tiers of architecture, thus adding to the already deep strategic element of the series. The immediate pluses are that players can now freely move their worms into any direction - up, down, left, right, forward backward if one can see a spot then he or she can probably go there. The very 3D nature of the game has both benefits and drawbacks. But more importantly, it means that actions such as moving the worms about the 3D terrain, selecting and executing different projectiles like bazookas and bombs, and using a jet pack to fly across a chasm, are easy and generally feel tight. As a result, the title won't be difficult to pick up and play for anybody who has dabbled in the franchise before. With Worms 3D, Team 17 has smartly applied the overall winning control configuration and play mechanics that made previous Worms games so enjoyable. Or, at least that's how it works when we play it. ![]() The first person to eliminate their competitor's wigglies wins the match and also earns exaggerated bragging and gloating rights for many days afterward. The objective is to use a wealth of different weapons and items to attack an opponent team of worms. Players control a team of six soldier worms, which is scattered around a 3D environment. Gameplay Worms 3D functions similarly to its 2D predecessors. Environmental weather effects such as rain, snow, night and day.Three different in-game camera modes including third-person, first-person and blimp cam.New challenge mode expands single-player experience beat the challenges to unlock extras.Randomly generated and deformable 3D landscapes.Customizable teams - from names to the weapons they can use.Multiple teams of worms battle against each other using a wide variety of weapons.But the openness of 3D has not come without faults and drawbacks, many technical in nature. And naturally the battlefields, now in full 3D, allow for a wider and less constricting experience. Plus, much of the humorous one-liners - another staple of the series - have moved over intact. Long-time fans will recognize the overall control and play mechanics employed in this sequel. And now, the inevitable has arrived: the jump to the third dimension.ĭeveloper Team 17, which created the Worms games of yesteryear, has attempted to stay as true to the Worms recipe as possible with the franchise's transition to 3D and it has largely succeeded. The franchise has hooked audiences with this formula since it was first unveiled so many years ago. Two or more teams of worms use a variety of unique and often humorous weapons in an attempt to destroy their enemy. But of course that describes Worms as it was - a multiplayer-centric battle series played on flat 2D landscapes. ![]()
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